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Anetheron loots:
Pillar of Ferocity,
Bastion of Light
The first night in Hyjal the trash was quite fun. A little thought had to be put into getting the trash waves down with 23 people and felt a little rewarding once getting it down. Unfortunately that feel is lost after the first time in Hyjal. Killing 8 waves of trash then wiping to a minor screw up on a boss is a kick in the balls when you have to re-clear all waves. I agree with many others that some form of a checkpoint should be added after all waves have been cleared or after a certain wave is cleared.
Anetheron was a bit more exciting himself than Rage. A little thought had to be put into killing the boss than just stand around and pray healers can outheal icebolt. Still not a real tough fight though.
Let's hope the Horde base is a little funner. Kaz'rogal up next in Hyjal.
We are currently NOT accepting applications. We've fully attuned the entire roster to Hyjal and Black Temple. We plan to be living in these zones for the next few weeks which means new apps would have nothing at all to do but twiddle their thumbs. We'll update the applications forum when we are accepting new apps again.
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Supremus loots:
Band of the Abyssal Lord,
Felstone Bulwark
Second boss of Black Temple dead. With some proper "don't be a retarded chimpanzee" pep talk we started to look like some professional raiders and not die to simple mechanics. Good job all, Shade of Akama on deck.
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Naj'entus loots:
Ring of Calming Waves,
Guise of the Tidal Lurker
Black Temple penetrated. Got to love them trash dropping gems and epics. Naj'entus was a simple, yet intense encounter. Fun times acting like you don't see the huge fucking spike sticking up out of your buddy's dying body 5 yards away. Good job all, Supremus dies soon..
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Kael loots:
The Nexus Key,
Band of the Ranger-General,
Chestguard of the Vanquished Defender,
Chestguard of the Vanquished Hero,
Verdant Sphere
Welcome back! A whole month since the last update, not because we are slackers (hmm.. ok maybe we have been a bit), but largely due to the Kael'thas event. I've been keeping most of our updates short because a lot of boss kills just don't feel epic. Well this fight is different, so let the spam begin.
Kael is a 5 phase encounter which lasts somewhere between 15-30 minutes. Each phase will put your team to the test. A single death early on will most likely result in a wipe due to lack of dps/heals/etc. Phase 1 starts the fight off slow and at your own pace, but as soon as phase 2 hits hold onto your seats. Everything is timed from then on out and the longer you take the chance of failure multiplies. The phases break the fight up nicely and give you a sense of accomplishment as you get better at each. Just as phase 1 starts out slow the conclusion of the fight, phase 5, is also somewhat relaxed compared to the mid-fight chaos.
First time to hit phase 5 we finished him off. It took us roughly 5-7 full nights (judging by dkp) to get the fight down. The guild has stepped it up a notch and ready to hit tier 6 action. Let's hope now that we are Mt Hyjal keyed and soon Black Temple that they remove the attunements so Johnny McTerribles can come collect loot on the 1-2 easy mode bosses also without ever actually needing to better themselves by defeating progression encounters.
We are still actively recruiting HIGHLY skilled players which are geared well enough to step in on high-end content. You MUST have high play time. This means during our raids Saturday-Thursday, 4pm server, for 4-5 hours and also play enough outside of raid to farm enough gold for repairs and consumables. We are not looking for any particular class, if we see good potential we'll see what we can do. |

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